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Music in your level

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In this tutorial I will explain how to add a background music in your custom map.


- Step 1: Create new package and import your own music

Make sure your audio track is a .wav file:


Music1


Now open the Editor and then the Generic Browser.

At the top click "File > New..." and then fill the following fields as shown:

N.B.: "MyMusic; MyAudioPackage; etc" are only examples.

N.B.2: Make sure there aren't spaces or special characters in the fields or it will not work.

Music3

Find your new package in the generic browser and select.

Music4


As you can see you have a new element called SoundCue that will allow you to hear the music in the level.

Now you have to import your audio file.

So right click on your package "MyAudioPackage" (or Group if you have already created one, like in my case "MySounds") and choose "Import..."

Music5


Browse for your file and open.

Music6


You will see this window again:

Music7


Name the object how do you want, but I recommend to name it with the same name of the Cue to avoid mistakes.

Remember, no spaces or special characters.


If you did all right you will see this final result:

Music8

To switch from Unconverted to Stereo just double click or "right click > Play" "MyMusic" (dark blue) and then you will hear your music (this means that is alright) then "right click > Stop" to stop the sound.



- Step 2: Building the SoundCue

Right click on the "MyMusic" Cue (sky blue) and select "SoundCue Editor"

Music9


You will see a new window with a speaker on the left.

Right to it, right click and select "Attenuation" then go to Generic Browser (but don't close the SoundCue editor) and select (select only) the MyMusic sound (dark blue) and go back to SoundCue editor.

Right click again and you will see that a new option appears, the first one: "SoundNodeWave: MyMusic"

Now link "the speaker" to "Attenuation" and "Attenuation" to "MyMusic"

Your result will looks like this one:

Music10


Make sure the sound plays by double clicking the "MyMusic" SoundCue in the Generic Browser.

If it plays, you did it right.



- Step 3: Building the Kismet

Open the UnrealKismet and place this objects that I say:

Right click > New Event > Level Beginning

Right click > New Action > Sound > Play Sound

Left click "Play Sound" (it will appear with yellow edges) and you will see his properties on the bottom.

You have to assign to the "PlaySound" line the SoundCue you created in the step 2.

So, go to the Generic Browser without closing UnrealKismet and select the SoundCue, go back to Kismet and click the green arrow.

If you did it right, you will see this result:

Music11


The last thing you have to do is link "Level Beginning|Out" to "Play Sound|Play"

P.S.: If you want a loop you have to link "Play Sound|Finished" to "PlaySound|Play"

Music12


Test your level and enjoy :)


Warning: Don't forget to save your package to /Published/CookedPC or you will lose your data!

- S1y 13:34, July 20, 2010 (UTC)

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